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I am an Art Lead and UI/UX designer. I specialize in creating pre-production concepts, style guides and laying down art pipelines for games. Over the past 15 years of my career, I've had the opportunity to be an integral part of 4 published game titles, including Car Town, Car Town Streets, and Racing Rivals and Borderland Remastered. I currently work at Zwift as a Lead UI Designer.
One of my greatest strengths is my tenacity for improving processes for creativity and management. I prefer to lead by example and inspire my art team to push themselves to develop new skills that will enrich their careers.
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