Role:
Senior Artist and UI Design
Software Used: 
Photoshop CC, Illustrator CC, Texture Packer
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One of the later features of the game introduced the aspect of Grand Prix Racing. This event allowed players to compete for unique prizes on a regular basis. I worked on the UI and Event system that informed the players how to participate in the Grand Prix.
This flowchart shows how the player receives a race (battle) invitation from another player in Grand Prix. Players compete against each other by maintaining a squad of cars with the best stats for track conditions and overall car performance.

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