Role:
Senior Artist and Building Design
Software Used: 
Photoshop, Texture Packer
---
Car Town Streets was a continuation of the Car Town IP from Facebook. In this mobile edition of Car Town, a player can micromanage his cars to perform jobs and construct his own unique world outside of the garage. I assisted in the art direction of all environmental props and vehicle assets. I also contributed in some of the UI features of the game.
I provided concepts of architectural props and ensured that they all had compatible footprints in the town builder aspect of the game. I worked closely with a Senior 3D artist to get the props modeled and then applied polish to the rendered assets to produce the work you see above. I also made all road textures to be seamless and tileable.
I provided the concept for the Jurassic Park themed props in this image. I polished the raw 3D assets in Photoshop and exported them to spec for the map building interface in Car Town Streets.

Other Projects

Back to Top