Role:
Lead Artist and UI Design
Software Used: 
Photoshop CC, Illustrator CC, Unity, After Effects CC
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The Launch Rev Meter for Car Town Racing was redesign in later stages of the project. The main complaint with the previous UI iteration was that it was too semi-transparent and lacked intuitive feedback for engine damage and rev zones by boost type. My primary mission for this UI was to give clear contextual cues to the player when they revved their engines and face lift the presentation to have more vibrant colors and presence on the screen.

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