The video above shows a quick view of the final look of the Shipyard feature in-game. Below this video, I provided examples of the prototype and UI comps I created for developing this feature. Also note, this video displays the Inventory feature that I worked on for Racing Rivals.
Mystery Crates
Flowchart of both systems
This was an early flowchart I made for a new Inventory feature that was added to Racing Rivals. This is a step that I complete before starting any UI work in order to ensure that there are no holes in the game design.
Inventory System UI Wireframe and Final Art
This is a screenshot of an early Inventory system prototype. The prototype was made using Axure and allowed a full click-through of all key interactions of the flow.