Role:
Lead Artist and UI Design
Lead Artist and UI Design
Software Used:
Photoshop CC, Axure, Unity
Photoshop CC, Axure, Unity
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Mystery Crates
![](https://cdn.myportfolio.com/0267835fdf119947cf36604d08f4f0e5/014b8d16-a651-40d8-9f70-c4bd7da0f2dd_rw_1920.jpg?h=388f9a861b951d255632f261ec84fad7)
![](https://cdn.myportfolio.com/0267835fdf119947cf36604d08f4f0e5/81139528-b7e7-42ab-9c73-8d2596345ace_rw_1920.png?h=985ccb169246451241c732bfcb9d72b2)
Flowchart of both systems
![](https://cdn.myportfolio.com/0267835fdf119947cf36604d08f4f0e5/30a789865344aaf14e11c95a_rw_1920.jpg?h=5e22086a20fb60f176e16f89d8296fc1)
This was an early flowchart I made for a new Inventory feature that was added to Racing Rivals. This is a step that I complete before starting any UI work in order to ensure that there are no holes in the game design.
Inventory System UI Wireframe and Final Art
![](https://cdn.myportfolio.com/0267835fdf119947cf36604d08f4f0e5/136b8c45e7232178c93cb7c9_rw_1920.jpg?h=69eeafa4ae977e0e254aca3f1e5e8a71)
This is a screenshot of an early Inventory system prototype.
The prototype was made using Axure and allowed a full click-through of all key interactions of the flow.
The prototype was made using Axure and allowed a full click-through of all key interactions of the flow.
![](https://cdn.myportfolio.com/0267835fdf119947cf36604d08f4f0e5/44409fdea2024c05f846160e_rw_1920.png?h=9828fdc8e4bab874f32b7d9e71ccb8a0)
Here is an image of the feature working in-game.