Role:
Lead Artist and UI Design
Lead Artist and UI Design
Software Used:
Photoshop CC, Axure, Unity
Photoshop CC, Axure, Unity
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Mystery Crates


Flowchart of both systems

This was an early flowchart I made for a new Inventory feature that was added to Racing Rivals. This is a step that I complete before starting any UI work in order to ensure that there are no holes in the game design.
Inventory System UI Wireframe and Final Art

This is a screenshot of an early Inventory system prototype.
The prototype was made using Axure and allowed a full click-through of all key interactions of the flow.
The prototype was made using Axure and allowed a full click-through of all key interactions of the flow.

Here is an image of the feature working in-game.