Role:
Art Lead and UI Artist
Software Used:
Photoshop CC, After Effects CC, Illustrator CC, Unity
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The goal of this task was to make the HUD UI states more noticeable and give the player better visual feedback when they achieve boost or take damage.
Videos of the Race HUD in action​​​​​​​

Here is some footage of the effects in-game. Credit to Pixels for capturing the footage.

Technical Documentation
The animations below were made directly in unity and provided to the developers as separate animation clips they could use for final implementation into the game.
Raw Assets Documentation

Technical documentation of how the raw assets were prepared for Unity implementation.

Other Projects

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