UI/UX Case Study
Photoshop CC, Illustrator CC, After Effects CC
![](https://cdn.myportfolio.com/0267835fdf119947cf36604d08f4f0e5/eee9697c-37f3-4bfe-be78-1aeb6fe902a8_rw_1920.jpg?h=2247c922c66fc1a645995687d33e915c)
I chose to make a new fictional character named Vlad for this concept. In terms of lore, I thought it would be fun to make a counterpart to Zarya as an old war buddy. In contrast to Zarya, Vlad wouldn’t be a tank; instead, he was designed to be a high-risk, high-reward, mid-range damage dealer. In my design, his armament features a particle cannon and graviton technology that is similar to Zarya's abilities.
Animated cooldown example in the HUD
![](https://cdn.myportfolio.com/0267835fdf119947cf36604d08f4f0e5/7fb12f41-9ae4-45f1-8259-3837d5acf4ac_rw_1200.jpg?h=2527ae7b9c504e2cc3445e3cbd3b6345)
Vlad's abilities and weapon icons are inspired by the Particle Cannon and Particle Barrier technology featured in Zarya's abilities. I re-used the generic passive ability icon for shield regeneration (this exists in the game). I used this mood-board to study Zarya closely and pick up visual guidelines for my new character concept
![](https://cdn.myportfolio.com/0267835fdf119947cf36604d08f4f0e5/19607384-7212-4fbb-bb66-4b17dcc24969_rw_1920.jpg?h=bb7f8e90d2ec7df92de37b2562d56131)
To gain full understanding of how to build new character abilities from scratch, I had to carefully observe how the UI elements reacted when a player uses an ability. Thankfully, Overwatch features a cinematic mode that allows you to turn off all UI elements. I used this feature to capture images without the HUD and proceeded to re-create it from scratch.
![Visual feedback for the player to target enemies with Graviton Shackle](https://cdn.myportfolio.com/0267835fdf119947cf36604d08f4f0e5/e1a5da20-3262-4512-b295-ebbea82ca95f_rw_1920.jpg?h=0f7459726e2798eebee005605a63282f)
Visual feedback for the player to target enemies with Graviton Shackle
![Visual feedback for the player to indicate that enemies are affected by Graviton Shackle](https://cdn.myportfolio.com/0267835fdf119947cf36604d08f4f0e5/3bd9d213-445d-40a9-b3b3-fd95dda10db7_rw_1920.jpg?h=f647a19fe697240693e9da78623ac35f)
Visual feedback for the player to indicate that enemies are affected by Graviton Shackle
![](https://cdn.myportfolio.com/0267835fdf119947cf36604d08f4f0e5/c69e1bb7-ea9c-4bd7-b99c-64632c7a3a30_rw_1920.jpg?h=f6f8fd87f5e37e1b752ef0964a543512)
This flowchart represents my early thought process for mapping out new abilities for this new fictional character from scratch and how that could relate to UI elements in the HUD.