Purpose:
UI/UX Case Study
UI/UX Case Study
Software Used:
Photoshop CC, Illustrator CC, After Effects CC
Photoshop CC, Illustrator CC, After Effects CC
---
CASE STUDY GOALS
My goal with this case study was to learn about the Overwatch HUD and understand what it takes to add new character abilities. To accomplish this task, I decided to create a new character that would complement the current hero types, and gameplay modes.
HEro Profile CONCEPT
General
Moderate Movement speed
Aggressive demeanor that mimics his play style
Weapons and Abilities
Energy weapons with AOE damage
Secondary charge shot that can penetrate shields
Armor Conversion into Splash Damage around the hero
Trapping mechanics
Ultimate with AOE damage
HUD CONCEPTS
VISUAL FEEDBACK CONCEPTS: Graviton Shackle
Casts a binding orb that connects up to 3 nearby enemies within the casting range
RESEARCH
I watched streams of professional Overwatch players and took note of the how the meta was currently being played. As a result of these observations, I noticed that a major component of both casual and professional play was the use of a team composition known as “GOATS” (3 tanks, 3 supports). This helped me develop ideas on how to implement a new character that could challenge this style of play, or, more specifically, characters that utilize shields (e.g., Reinhardt, Brigitte, D.Va, etc.)
References: