Role:
Senior Artist and Production Pipeline
Software Used: 
Photoshop CC
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Production pipeline
I worked on the post processing of many pre-rendered 3D images to create the final product of the vehicles in Car Town Facebook. This was an extensive process that required coordination between 3D and 2D teams to create an efficient pipeline for integrating new vehicles into the game. I set the foundation of the pipeline and coordinated with the engineers on the project to build simple tools/scripts to speed up production. I also mentored junior artists to use the pipeline and create new assets from scratch.

Other Projects

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