Role:
Lead Artist and Art Outsourcing Management
Software Used: 
Photoshop CC, Illustrator CC, Marmoset Toolbag
---

Each Car System required a unique icon to represent each stage as the player upgraded the system. This includes Airflow, Engine, Drive-train, and Frame Systems. 

Each Car System in the game required a subset of kits that can be easily identified as that system class. I put together this style guide to help outline the differences between the kit stages. This involved balancing the use of color and package size to help distinguish the kits from each other. This includes Airflow, Engine, Drive-train, and Frame Systems. 

Other Projects

Back to Top