Role:
Lead Artist and UI/UX Design
Software Used: 
Photoshop CC, Unity
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Originally we only had a checkered flag as the finish line for the game. But this was hard for players to see from the distance. These concepts explored ways to give the finish line more presence in the environment. We went with the hologram concept because it was more friendly with our end-camera transition and wouldn't require as many placement restrictions for height and placement on the tracks.

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